Been awhile again. Eventually I'll become more consistent with this. I figured now is as good a time as any to get a little update going on our raiding progression.
Currently the guild is 3/6H 6/6N 4/4N. We almost downed heroic Elegon the other night as well. Progression seems to be picking up again, which obviously makes me happier. Not to mention our heroic kills are getting more smooth. Our dps seems to be picking it up a bit, but we still seem to have issues that have been present for the duration I've been here. That being, dps doesn't seem to know when to stop killing things.
The first time I noticed this issue was during our heroic Spine of Deathwing attempts. People would blindly kill the Amalgamations before they had 9 stacks. They found it difficult to monitor it's health percentage. I'm still at a loss as to how that's possible. Obviously not everyone made this same mistake. But once something is low enough in health (<20%) it can die extremely fast due to executes and such.
Amber-Shaper Un'sok is another prime example of where we have issues. Dps would blinding destroy the tanks when they are in a Mutated Construct. During phase one, the tanks are trying to stay in the constructs for as long as possible to stack Amber Strike as high as they can. Also making sure that it will stay up long enough for the next tank to continue to stack it. So with the dps basically killing the constructs, we'd have to leave early and the debuff would fall off.
Now we're running into the same issue on the Celestial Protectors during heroic Elegon. People are killing the thing before the tanks can pull it out of the middle circle. Some of this, I think, is lack of understanding. The protectors cast Arcing Energy periodically, which has a cast time. So they obviously have to stop moving to cast it. I immediately see how that can be a problem, what with trying to move them out of the middle. But apparently not everyone realizes that. Too often have protectors died in the middle circle. If we tried to pull the protectors out earlier, they wouldn't die fast enough and a new protector would be summoned.
Despite these issues, I'd say we aren't doing badly this tier now. It was a rough start, but we're at least staying competitive on our server. We've had some recent changes in some of our roster. Lost a person here or there, added a few to help fill out the ranks in case people can't make it. Seems to be working out alright though. The new raiders are pulling their weight, and that's really all that can be asked of them.